Monday, July 13, 2020

ART OF THE TITLE - CONTROL


The sequence begins by showing a poorly lit office with nobody in sight, yet the fan on the ceiling and on the desk continue to spin. This creates an eery effect and makes the viewer uneased and suggests that maybe paranormal activity is occuring. A chilling sound is played throughout the sequence and the next scenes show different things found in an office e.g. paper clips.

The sequence then cuts to a document with the 'Federal Burea of Control' written on it, this allows the reader to know that the office is important as it helps run the country. The following scenes show a person's mugshot and fingerprints, so this indicates that maybe he is the villian of the story. There is then a scene were the evidence lockers are shown to have been tampered with, therefore we know that somebody is doing something they shouldn't be and creates a sense of tension and makes the viewer want to know why this has been done and what is going to happen.

Suddenly, all the glasses and items on the desk begin to levitate into the air and ink is randomly smuged across the paper. It is now revealed that there is a thunderstorm outside and that there must be some paranormal activitng occuring as it cuts the the evidence lockers and peices of paper are flying about. This is unsettling for the viewer and makes them want to play the game to find out what is going on.

1 comment:

  1. 'Control' is a video game rather than a film and therefore cannot be considered as part of your analysis of film openings or title sequences. I can see the attraction of this beautifully stylish, dark and gripping piece of editing which plays with graphics related to the worlds of espionage, business, photography and which creates a 'noir' vibe.

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